So its been a while since I’ve really done an army list or army question post, but while working on my Chaos Marines, I had an idea.
Running Khorne Berserkers before, I do understand their weaknesses. They’re not Power Weapons, so even if they do hit a ton, your opponent is going to get a ton of saves back. Fearless and lack of ATSKNF really does hurt them in combat too, especially if your luck is like mine and you lose combat a lot.
So my first thought is, of course, a Skull Champion with either a Power Weapon or Fist. Simple enough, I still think CSM should get the Champion regardless, but that’s neither here nor there. I’d probably go with the Fist, just to make sure those Marines or the tank really is dead.
A personal icon is a thought too. Since I want my army to partially rely around the use of Summoned Daemons, I can bring them in to support the Zerkers if necessary.
Alrighty, so we’ve got a Skull Champ and an Icon. Now where I’m really contemplating. For 15 Points each, both the Skull Champion and two regular Zerkers can take a Plasma Pistol.
Plasma has a bad rap right now for the whole overheating thing. In my Guard, I don’t like to take Plasma unless I can take a Medic. But that’s because when I overheat, it’s a 5+ Save. Here, it’s a 3+.
With Great risk comes great reward too. As I stated, Zerkers have a hard time getting through armor. Sure, WS 5, S5, and I5 is nice on the charge, but when your opponent only loses two or three Marines, you’ve gotta be a little worried. Lets look at my planned squad of Zerkers:
- 8 Man Squad with a Skull Champion with Power Fist.
If they get the charge, that’s 28 Regular Attacks. If I’m going against Marines, that’s about 17 hits, and 10 Wounds. 3 Marines should be dead (hope I did that math right…) With the fist, we should have 2 more dead or so. 5 Dead Marines isn’t bad. This squad is also about 40 points more than a Tactical Squad, and #s less. For that, I’d really prefer to kill off the Squad. So why not plasma?
If I had the Plasma Pistols on the two Marines and the Skull Champion, I’d be more more likely to wipe most of the squad. Lets assume I overheat once. I still have a 3+ Save, and if I fail it, sure I lose a 36 point Marine. But if the other two hit and wound, I’m killing 32+ points of marines. Still a little low, but the potential of killing 48+ points is still worth it in my book.
So what do my followers think? Does the potential to mess up Marines and Monstrous Creatures pay off more than the potential to kill themselves? Should I be wasting my points somewhere else? Am I a fool for Zerkers in general? I’d love your feedback.