So the daemons have been shipped out, and the Imperial Fists are in varying states of work on my desk. However, I wanted to devote the third Tutorial Tuesday to a tactica I’ve wanted to write for quite some time.
Everybody knows the main way people are running their troops choices in an Imperial Guard army these days. Veterans with Meltaguns or Plasmaguns in a Chimera. Yes, its 150 or so points of BS 4 madness rolling around the board causing mayhem. But why take such a good choice and either:
A. Spam the HELL outta it, or
B. Run it the same freaking way in the entire army.
Lets approach this like my other Tactica articles.
- At 70 points, they’re easily the strongest choice in the IG Codex.
- BS 4 on the only unit in the codex (Special Weapons Teams don't count) that can take up to 3 Special Weapons?! Yes please!
- Doctrines allow for a nice upgrade to your standard guardsmen.
- Additional upgrades for the Sergeant means you can get a Powerfist nice and close.
- Harker and Bastonne add both a heroic feel and some nice tricks to the squad.
- Repetition is boring.
- Its kind of a copout from painting a ton of models.
- They’re undercosted. They and Penal Legion should swap pricing.
- In the end, they’re still Guardsmen…
Anyways, enough blather, lets get to the good stuff. I’ve got a couple of Veteran loadouts, some decent, some awesome, some crappy, all using Doctrines. First off, my favorite.
Ultimate Demolitions Team
Veteran Squad with Shotguns. The Sergeant is armed with a Powerfist. 3 Veterans get Meltaguns, and the squad receives the Demolitions Doctrine. The squad is transported in a Vendetta and accompanied by a Priest with a shotgun and eviscerator.
TOTAL: 335 Points
This team works especially nice against Deathstar units, MC, and AV13+ tanks. The Vendetta provides both outflank and a mobile Las-Platform. The Veterans get 14 Shotgun shots, 3 Melta shots, and a Demolition Charge, before charging into the unit. That much high AP weaponry, couple with the mass shotguns, usually causes a lot of problems to most units. I’ve seen this squad drop a Warboss, Painboy, and 10 Meganobz in one player turn. I actually charged and killed the Warboss.
Catachan Devil Harassment Team
Veteran Squad with Lasguns, accompanied by Sgt. Harker. 2 Veterans get Flamers, and 1 gets a Heavy Flamer. 2 Veterans get a Missile Launcher. The squad receives the Forward Sentries Doctrine.
TOTAL: 200 Points
This is your Objective Camping unit. Pop these guys on an objective between the middle and back of your table, and let them squat there for the game. Harker’s Heavy Bolter and the Missile Launcher provides some heavier weaponry, while the Flamers and Heavy Flamer ensures that anyone stupid enough to get close regrets the action. The Camo Cloaks confers that nice 3+ cover, and if going to ground, they get a Terminator save!
Bastonne’s Heroic Cadians
Veteran Squad with Shotguns, accompanied by Sgt. Bastonne. 3 Veterans are armed with Plasma guns. 1 Veteran has a Vox-caster. The Squad receives the Grenadiers Doctrine. The Squad is transported in a Valkyrie with Multiple Rocket Pods.
TOTAL: 340 Points
This squad is very true to the fluff regarding Bastonne. An elite, well armoured squad rushes in and fights up close. The Vox allows for a rerolled LD in case you fail your order. I have plasma in here because of the 4+ save; I don’t usually advocate for them unless you can take a Medic, but for this, it should work. The Valkyrie drops them off and provides some Blast Templates in the area in case of a horde army. Obviously the weakest of the 3, I think it could be fun in an Apocalypse Game or a themed game.
This is just 3 ways of many to run your Veterans. My biggest problem with all Veteran armies is the fact you remove one of the best factors of the Guard: the Order System. By using Orders, you increase the abilities of your units a lot. In order to ensure you can get plenty of Orders out, though, you need to run a Platoon. During the Second game of the Team Tournament at WAR Games CON, my Vendettas should have been blown out of the sky by turn 2. He was running plenty of anti-tank, namely Autocannons. However, he never used his orders from his Platoon or his Company Command, and I was able to wreak havoc with the Lascannons.
I’ll close by saying this. YOU’RE RUNNING YOUR VETERANS WRONG! They have so much potential, why waste both them and the Orders system?