tag:blogger.com,1999:blog-6226333787959877649.post4685751079329861839..comments2024-02-12T15:13:49.751-07:00Comments on Smells Like Wargaming: Tutorial Tuesday #3: Veterans: You’re Running Them WRONG!Graneshhttp://www.blogger.com/profile/03458068237948341144noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-6226333787959877649.post-5221226596876377232012-04-16T03:41:54.989-06:002012-04-16T03:41:54.989-06:00You can't get 3 meltas AND a demo-charge, as i...You can't get 3 meltas AND a demo-charge, as it takes up one of the special weapons option.<br /><br />Also, the camo cloaks on the devils are pointless, Harker gives you stealth allready.<br /><br />I run my two vet squads thusly;<br /><br />1. Harker, shotguns, 3 grenade launchers and a heavy bolter team. <- I get to set them up where they can have a nice firing position, on a weak flank or have them anchor a firebase. 2xS5 H.Bolter and 3xS6 Krak grenades work very well together when it comes to taking on both power-armour as well as lesser foes. Shotguns are just bamf, and give me an opportunity to shoot before I get into combat, which is alway fun with guardsmen.<br /><br />2. 3 plasmaguns, forward sentries, Inside valk. I usually have them either outflank or it gets shot down a little too early, valk is 'nilla, but with rocket pods. Usually drops in and put its load right in the ass of the enemy terminator squad and promptly overheats. If they work out, I can quickly add some well needed AP2 to my fireline. If I'm feeling a little more subtle, I drop them into a piece of cover (preferably close to an objective late-game) and sit there making rude gestures at whatever feels inclined to move in their general vicinity, they generally don't do too much. But I like them.<br /><br />My two cents.Fredrik Erikssonhttps://www.blogger.com/profile/11502472767936484457noreply@blogger.comtag:blogger.com,1999:blog-6226333787959877649.post-34260855016731128922011-01-19T07:39:51.343-07:002011-01-19T07:39:51.343-07:00@RayjMarks: Witch Hunters and Daemonhunters? Never...@RayjMarks: Witch Hunters and Daemonhunters? Never heard of them ;) Now that you mention it, I did mess up that wording....oops...<br /><br />@AbusePuppy: I do agree, there are a lot of fluffy ways of doing all Veteran armies. I think my biggest gripe, though, is that people never spend the time to model them up specially. Plus, and I've had this discussion with my friend, I see Veterans as a cinematic unit. I run two 30 man platoon in my usual army, and as soon as my Vets hit the table, I really don't care what the other guys do. <br /><br />Flamers are definitely a waste on a Veteran (H. Flamers are nice though), the Harker squad had them more for Catachan fluff than anything. Once again, I agree on Harker and Bastonne, but I do like Bastonne for the order-issuing. With the Powerfist, it mainly adds an additional anti-tank weapon to my Vets. That first Vet Squad is my standard one that I have modeled and write into most of my lists, and that Fist has actually caused some damage before (ask the guy above your comment how Vet Sgts. with Fists beat up Librarians ;))<br /><br />Finally, I agree with you on the effective builds for Vets. The ability to run that many special weapons on a BS 4 squad is too good to pass up. Carapace is definitely a waste, and Demolitions is good depending on your goal for the unit. I'm also not big on the Autocannon Team. Just run a Hydra and keep your Vets moving (or able to move!)Graneshhttps://www.blogger.com/profile/03458068237948341144noreply@blogger.comtag:blogger.com,1999:blog-6226333787959877649.post-36006195275746495252011-01-19T04:05:12.717-07:002011-01-19T04:05:12.717-07:00Why shouldn't you be able to run an army with ...Why shouldn't you be able to run an army with nothing but Vetrans for troop choices? There are plenty of fluffy reasons for doing so, especially for players fielding Air Cavalry forces or hardened combat veterans.<br /><br />Fielding an all-veterans army isn't even a strong way to build Guard- you're basically assuming that the enemy will have no way to kill a bunch of T3/5+ guys, which is basically the worst plan. Even with vehicles to protect them, they're still incredibly fragile.<br /><br />I would disagree that Veterans are underpriced- you end up paying 100+pts for ten guys that are still really fragile. Used poorly, they vanish like paper. Used well, they are frighteningly strong. That's how good units tend to work.<br /><br />Flamers on Veterans are a waste, in my opinion- you have BS4, use it. Heavy Flamers are stupidly overcosted for IG units, no idea why. Sadly, both Harker and Bastonne are likewise overpriced (Bastonne costs nearly as much as another squad by himself...) Power Fists are likewise not a very good investment because S6 just isn't that terrifying. You don't really want to get into combat, so don't pay extra points to be mediocre at it.<br /><br />Obviously you can run whatever you want if you're looking for fluffiness, but in terms of effective builds, I think you're basically looking at Meltavets, Plasmavets, and possibly adding the Demolitions option to either of them. 30pts for Carapace just isn't that great a deal when you're already hanging out in a ride. I'm not really sold on the Autocannon team, but a lot of people seem to swear by it.AbusePuppyhttps://www.blogger.com/profile/07413248837734103198noreply@blogger.comtag:blogger.com,1999:blog-6226333787959877649.post-36943732461664858262011-01-19T00:26:56.136-07:002011-01-19T00:26:56.136-07:00only unit in the game that can take 3 special weap...only unit in the game that can take 3 special weapons?! u obviously aren't a well rounded imperial player granesh. check out your codex witch/deamonhunters sometime ;DBrother yotakkahttps://www.blogger.com/profile/10721323911342932638noreply@blogger.comtag:blogger.com,1999:blog-6226333787959877649.post-71433776358827792342011-01-18T18:49:47.429-07:002011-01-18T18:49:47.429-07:00@theGunGrave: See I'm alright with special arm...@theGunGrave: See I'm alright with special armies like Krieg, Elysians, or Voystroyans running as Veterans. They're expensive. However, when the guy shows up with unmodified Cadians, I'm a little irked. The pictures in the post are just some of my Veterans. I got the FW upgrades, did a lot of modeling, and feel comfortable running them as they have a lot of work into them and look different than my regular guys.<br /><br />@Krash: Creed is definitely an excellent way to get the orders out. I'm still trying to find ways to get him in my main list. <br /><br />@Max and Krash: I never remember what that Catachan Devils rule does. So technically yeah, unless you want Defensive Grenades, stick the 30 points somewhere else.Graneshhttps://www.blogger.com/profile/03458068237948341144noreply@blogger.comtag:blogger.com,1999:blog-6226333787959877649.post-85693238775780832972011-01-18T16:34:15.006-07:002011-01-18T16:34:15.006-07:00Ah, beat me to it. Though another note on Harker: ...Ah, beat me to it. Though another note on Harker: same cost as Chimera and helps your foot Vets get where they want to be AND be more survivable. Coincidence? I think not.Maxhttps://www.blogger.com/profile/12478821172146809894noreply@blogger.comtag:blogger.com,1999:blog-6226333787959877649.post-83172327706626254642011-01-18T16:33:00.020-07:002011-01-18T16:33:00.020-07:00I've tried a few varieties of Vets but the mec...I've tried a few varieties of Vets but the mech vets just won its way out to the top of the pile.<br /><br />Vets in a Vendetta has lost its appeal to me since my mini-Air Cav days. The 'Detta doesn't want to get close while demovets do. I generally pair them up with a Valkyrie these days if I pull of that stunt.<br /><br />Bastonne with the plasma squad is actually one that I dream about running at some point. It's so expensive, but for a casual game I'd love to proxy my Stormies as them.<br /><br />And a note on Harker's squad: he grants the Stealth USR to his team, so you don't need to buy Forward Sentries unless you really like defensive grenades. I've generally kitted him out either as an infiltrating heavy weapons team or as a way to outflank a Mech Vet squad without springing for Creed.Maxhttps://www.blogger.com/profile/12478821172146809894noreply@blogger.comtag:blogger.com,1999:blog-6226333787959877649.post-74498093030272502262011-01-18T16:30:23.081-07:002011-01-18T16:30:23.081-07:00With Harker you don't need to take the forward...With Harker you don't need to take the forward sentries doctrine. His special ability confers stealth to his entire unit. He is one of my favorite upgrades in the entire Codex as he is pretty points efficient for what he does. I run an Air Cav list and the one upgrade I cannot live with out is Creed. I really don't run him for anything other than his orders and his order range. Getting those orders in really is key to victory I find.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-6226333787959877649.post-87598788772276551522011-01-18T14:49:38.889-07:002011-01-18T14:49:38.889-07:00I like your combos there!
I have to say that im a...I like your combos there!<br /><br />I have to say that im a guilty Guard player, with both my Vostroyans and my Elysians based around 4 tooled up Vet squads! Like you say, its one of (if not the best) competitive options in the list, especially for the points. <br /><br />HOWEVER, im trying to change my ways, as im near to completing 2 Death Korps armies with tones of guardsmen in!<br /><br />Totally see where your comming from though!The GunGravehttps://www.blogger.com/profile/07227627485676956592noreply@blogger.com